Doctor Who in VR – The Edge of Time on the Quest 3

Ever since computer games were invented, Doctor Who fans like myself have wanted to see our favourite show to be part of that world. From Doctor Who – The First Adventure on the venerable BBC B Micro, through Dalek Attack on the PC and Spectrum, to more recent attempts such as Lego Dimensions. Then in 2019 a fully fledged VR game arrived The Edge of Time, courtesy of Maze Theory, but never seemed to make the impact such major project should had. After all, this game lets the player travel in the TARDIS and confront Daleks and Weeping Angels face to face. It has a complete story that puts the protagonist centre stage. When I bought myself a Meta Quest 3 headset, it was a game I purchased almost immediately to experience myself. After Beat Sabre.

Recently there seems to have a dizzying explosion of Doctor Who titles in many videogame subgenres, from time-killing smartphone game Lost in Time to online card game Worlds Apart to guest appearances in big hitters like Fortnite and Minecraft. Up until now, I would say the titles closest to capturing the spirit of the programme were the Doctor Who Adventures released initially for free by the BBC, featuring the Eleventh Doctor and Amy. Whilst enjoyable to play these felt less polished than the perfect AAA game of my imagination, something combining the mechanics and look of say the Mass Effect Trilogy or Fallout 4.

The appropriately named game The First Adventure (1983)
The opening story in The Adventure Game ‘season’ – City of the Daleks (2010)

The Edge of Time is definitely one of most ambitious and big budget attempts to date. It promises a great deal, to actually join the Thirteenth Doctor in an adventure as her temporary companion, flying the TARDIS, battling the Daleks, the Weeping Angels and some new enemies in virtual reality. Unfortunately the earliest releases of the game came with game crashing bugs, despite extensive play testing by Maze Theory, and I think that did damage the game’s reputation. However the version available to buy now is much more robust and also comes with 2020’s Time Lord Victorious DLC bundled in for free.

The landing screen placed me in a rocky area with the TARDIS standing to my left, humming with energy, whilst ahead was the menu. Choosing New Game took me to what would be called the “cold open” of the episode. a shabby laundrette where I was the only customer. The lights start to flicker and the voice of the Doctor, voiced by Jodie Whittaker herself, comes through the static of the television. She’s asking for help, and warning me that I’m in trouble. The lights flicker again and the washing machines fill with slime, covered with blinking eyes. The voice of the Doctor warns me that these are embryo Hydrocs, vicious predators who grow very quickly. Reality is breaking down and I need to get out of there. Some searching and clue solving puzzles follow, as I eventually get through the locked door at the back and summon the TARDIS, just as a Dalek saucer appears overhead and tries to exterminate me. Cue 360 degree panoramic version of the Thirteenth Doctor’s title sequence.

Inside the Thirteenth Doctor’s console room (a design I became more resigned to than ever really liked) the Doctor appears as a hologram and explains that she is trapped at the other end of Time and needs my help to find three rare zeiton crystals with which she can create a vortex manipulator to escape and fix the reality virus which is threatening the whole universe. This plot accidentally anticipates the Flux that the Doctor will face in 2022. First she needs to guide me through flying the TARDIS, which involves turning knobs and pulling levers in a sequence repeating memory game, a bit like Bop It!

There was definitely a thrill to stepping out of the TARDIS on to an unknown planet. That worked each time arrived in a new location. Most of the game is puzzle solving, moving objects about, slotting them into holes. Or combing objects to create an effect. Zapping items with the somic screwdriver was a reliable move. Most of the puzzles were an easy to medium challenge, apart from one aboard a spaceliner involving reflecting a laser beam with rotating mirrors to activate doors, that eventually I had to look up the solution on YouTube. As with many VR games at the moment there is a distinct escape room vibe to the majority of the game, even if the locales allowed for a lot more walking and exploring.

Occasionally there is an action sequence. Escaping the Weeping Angels in an old house, with an unreliable torch and a lift which needs recharging at each floor with a dynamo, was genuinely scary, especially knowing that death meant going back to beginning of the sequence again. By contrast a first person shooter section, driving a Dalek around a temple shooting at other Daleks, became quite frustrating, since unless you managed to time every shot and make it count, death meant starting the whole long section over again, which became pretty wearying. I’m not a fan of the whole timing blows precisely in a sequence kind of combat which Dark Souls has popularised.

Along the way, the villain is revealed as The First, a godlike mother of all life in universe, wishing to punish intelligent life for making so many mistakes. To be honest this section was a bit ponderous, especially since she is so powerful, all the player can do at this point is really stand and watch the Doctor sort things out, again solely as a voice. Despite a last minute race to retrieve three more magic items by revisiting some previous destinations, the climax is underwhelming.

Yet the journey there is pretty entertaining. The whole Weeping Angels section uses those antagonists particularly well, with some moments that are more than worthy of the television series. Sneaking past full-scale Daleks is fun and again feels very reminiscent of the series. Dialogue writer and co-storyliner Gavin Collinson gets the feel of modern day Doctor Who. You get your own companion of a kind, Emer, winningly voiced by Jennifer Saayeng, who has also appeared in a few Big Finish stories. Wielding the sonic screwdriver to scan and manipulate item is satisfying too.

Graphically the style is fairly cartoonish, an acceptable compromise between accurate detail and the speed and size of the game. The two TARDIS console rooms of the Thirteenth and the Tenth’s (for the Time Lord Victorious add-on) are pleasingly recreated, whilst the new locations are colourful and well lit.

Away from the main story, there’s the Time Lord Victorious collectible game, which tries to extend gameplay by adding hidden collectible items in all the locations of the story. These are related to the stories in the BBC’s 2020 multi-platform campaign. Discover all eight and you can play a quiz game. There’s also an Arcade section where the player can replay the title sequence, flying the TARDIS, escaping the Weeping Angels, or battling the Daleks.

In 2021 Maze Theory released a reimagined version of the game for flat screen consoles. Doctor Who – The Edge of Reality replaced the god-like First with the Cybermen as the principle villain and also featured a cameo from the Tenth Doctor. I have not played it but I believe it too was plagued with bugs and seems to have had even less impact than the VR original.

I’ve enjoyed playing this game and think it deserves to be better known. It’s a sincere attempt to put the player inside a Doctor Who adventure and translates a fair amount of the feel of the Thirteenth Doctor’s era. It’s an accessible game for both experience VR players and first timers. Hopefully it will remain in the Steam, MetaQuest and Playstation libraries for the foreseeable future.


Another of my early experiments with my new Meta Quest 3 headset was to watch the 360 degree Doctor Who short animated film which the BBC released in January 2019, featuring the voice of Jodie Whittaker. The Runaway begins with the viewer being accidentally teleported aboard the TARDIS by the Thirteenth Doctor. Apologising, the Doctor explains she is trying to help a young energy being from another dimension return home. The being is a glowing sphere with eyes and the Timelord explains that if it becomes too agitated it will blow up, taking the TARDIS with it. As a story its typical of the kind of mini-episodes which were usually made for Comic Relief, based entirely on the standing set of the console room. The animation is similar to Edge of Time although this cartoon was made by the BBC VR Hub.

It works excellently in the Quest 3, I can see it would function equally well in any 360 viewer, including Google’s Cardboard VR. It’s a sweet little disposable tale, although I missed having any interactivity. If you have a chance to watch it as its meant to be seen, its worth your time though.